In more extreme cases, like repeat offenses, they may even lay a sanction on you, or even send an "honor guard" who take up the job of law enforcement.įeel free to add thoughts on the subject. In the case of the Queen or King dying, punishment should be much more severe, such as also taking your mayor, taking a percentage of your wealth, or even refusing to send caravans for a long time, up to five years. (In this case, blame would fall on the mason and mechanic who built the floor, support, and trigger.) When they find the culprit, they take them into custody and either a) give them to the Sheriff/CotG/Hammerer, or b) take them away to the mountainhome, depending on what noble it was that died. They rough up your dwarfs a little, find out who killed the Duchess. They begin asking questions, and they aren't as polite as the investigator. Two seasons later, when you would be getting a caravan, you instead get an Inquisitorial Squad. He begins snooping around the Duchess' chambers and, depending on how good of Liars your dwarfs are, eventually he investigates the pit and finds the Duchess' rotting body. The next season after, a single dwarf comes with the title of Investigator. Some amount of time later, perhaps with the next Dwarf Caravan, the liaison comments on the missing duchess. You, pissed off and tired of this ungrateful waste of flesh, decide to stage an "Unfortunate Accident." Namely, you have her pull a lever that drops her thirty z-stories into a pit. The Duchess demands green glass items for the fiftieth time, despite the fact that this map still, consistently, has absolutely no sand. Here's the type of scenario I'm imagining: It should, however, require ingenuity and resources in order to avoid a worse punishment. So, why not have a punishment system in place? It doesn't have to be super serious, like instant failure of the fortress. How many fantasy stories do you know of where an important noble dies in strange circumstances and nobody notices or cares? You can probably count them on the fingers of one head. It is, in fact, supposed to be a simulation of a fantasy world builder. Let me explain.ĭwarf Fortress is supposed to be a simulation of a fantasy world. And this, in the most un-dwarvenly tradition, in the most apologetic course of action, is my suggestion: This, in the nature of things, has lead to many, many people creating extraordinarily complicated ways to kill their nobles. They make horrible demands, order the hammering of dwarfs who could not have possibly completed their mandates, and generally bring a fortress to a spiraling death halt. Nobles are generally agreed to be the most worthless wastes of space since Soapmakers. But if we suggest needing cloth mattresses and bed frames to be able to construct beds, Toady will implement it yesterday lol, and the game will be even more frustrating to penetrate.I can already smell the hate boiling. Frankly, it makes no sense by cloth aren't a component of beds and the frame to be made out of anything. You're not sleeping on the wood anyway, but a mattress on top of it. ![]() Just the other day, someone here told me I was "playing sub-optimally" by using custom work orders to do metalwork but allowing all dwarves to make stone crafts lol. ![]() Players optimise the fun out of their experience all the time by trying to pursue 'overpowered' singleplayer tricks, and dominant strategy isn't usually something people do because it's their preferred playing experience, but the most optimal way to play. ![]() ![]() If they couldn't, then why isn't every singleplayer game pre-packaged with an "I win" button. It's all about what you want to do to have fun and the stories you want to make out of the game.I mean I get what you're saying and I even agree with you, but singleplayer games can still have balance problems. Games are supposed to be fun, and if having a mod that allows you to make metal beds lets you have fun, go ahead and play with it. It's not the intended way the game was developed, but why does that matter? If that's something you want to be able to do, and you are able to make the mod, or someone else does, go for it. Originally posted by Ratnix:OP in what sense? It's a single player game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |